Let's get super cereal, shall we? South Park: The Stick of Truth is the closest there is to an interactive South Park
film. It nails the animated television show's look, its humor, and its
obsession with the human anus. If you come to The Stick of Truth for the
South Park-ness of it all--for Cartman's aggressive profanity, for
Butters' good intentions, for Randy Marsh's masturbation addiction--then
you'll enjoy 10 or so hours of hysterical, offensive, gross buffoonery.
Does the phrase "anal beads" make you giggle? Have you daydreamed of
tossing poop at the people you hate? Then you know where you can shove
The Stick of Truth: right into your console's disc drive.
That limited play time is a consideration, however. Of course, even if you love South Park,
10 or 11 hours of listening to Cartman call you a douchebag could prove
tiring. Nevertheless, given developer Obsidian Entertainment's
pedigree, you would rightfully expect a certain amount of systemic
depth, or perhaps an epic-length quest loaded with narrative choices. As
role-playing games go, however, The Stick of Truth is notably light on,
well, everything. It's light on challenge: on medium difficulty, combat
is a cakewalk, entertaining to watch but rarely engaging your mental
faculties. (If you were hoping to turn your brain off and laugh at
abortion jokes, you might see this as a mark in the game's favor.) It's
also light on depth: if it weren't for the profanity, cartoon genitalia,
and the sight of a grown man engaged in gentle coitus with a farm
animal, you might have retitled The Stick of Truth as Baby's First RPG.
As for choice, the game asks you to make very few narrative decisions,
and the one that most obviously masquerades as a game-changing
opportunity is quickly thrown away and rendered moot.
A deep role-playing experience this is not.
It
is fun, however, in an "I just farted on a Nazi zombie fetus" kind of
way. The overarching plot tying events together is paper-thin, putting
you in the role of the new kid in town and inviting you to make friends
with the potty-mouthed residents of South Park, Colorado. And Jesus. You
can think of yourself as the Gordon Freeman of your social group:
you're a silent protagonist upon whom the fate of the fabled Stick of
Truth rests, and you become well regarded for the incredible rate at
which you add buddies to Facebook. There's a mystery plot involving Taco
Bell, an alien invasion, and yadda yadda yadda, but that's all beside
the point: The Stick of Truth's story is a joke-delivery mechanism,
leading you through many of the game's running gags by way of Kyle and
company's high-fantasy hijinks.
The broad gross-out humor that makes the animated show
popular is front and center, but it would be a mistake to assume that
all the raunch is devoid of intelligence. When Cartman asks for your
name, a button prompt greets you, inviting you to enter a name. The
choice is immediately subverted, however, and Cartman refers to you
simply as "douchebag," though he ultimately bestows grander titles upon
you. Titles like "Sir Douchebag" and "Commander Douchebag." Elsewhere,
audiologs you discover poke fun at the absurdity of...audiologs. Don't
worry: the level with the audiologs also features Randy's butt with
alarming frequency, so you needn't worry that South Park has gone
highbrow, but like the show, The Stick of Truth hides some occasional
truths within its turd talk. Still, by the time you reach the disturbing
abortion minigame, you'll either already be engrossed by the
inappropriateness of it all, or you'll have turned off the game in
disgust in favor of something more cultured, like Jackass, or The Jerry Springer Show.
And
so you hobble about the town as a customizable cardboard
cutout--meaning that you fit right in among the rabble-rousing
youngsters. Most of your exploration comes after you've chosen one of
four character classes: fighter, mage, thief, or...Jew. Your choice
determines your special abilities in the game's turn-based battles; in
my case, I could fling stones at enemies using the sling of David, and
use circum-scythe to inflict bleeding damage to my foes', er, groinal
regions. (There's no mention of whether the skill accounts for the
victim's adjusted penis size when you attack.) Don't get too hung up on
your choice of class, however. While you are assigned default gear and
occasionally earn new class-specific gear at specified story points, you
can wear any armor and wield any weapon you find or purchase.
You
can further customize your weapons with strap-ons (say, a Jew-pacabra
claw for your alien ray gun that reduces your enemy's armor upon a
perfect attack) and armor with patches (say, a brown badge of courage
for your crown of thorns that enhances your health). Again, however, you
needn't give this system much thought: just equip the highest-level
gear you can, add whatever strap-ons and patches most appeal to you, and
all is fine. The cash pours in quickly, and there are so many recovery
items like health potions (Snacky Cakes and such) and mana potions (Hot
Pockets and the like) scattered around that you run out of room for
these items faster than you can use them. In fact, The Stick of Truth is
so easy that you will likely forget you've even collected some of these
objects. You can throw water balloons at your enemies to remove their
buffs, and you can quaff some Tweek Bros Coffee to gain another turn,
but the chances of needing them are practically nil. There's no reason,
then, not to spend freely on wigs, glasses, and other accoutrements.
After all, nothing says "professional Jew" like a blond Lolita wig, 3D
glasses, and muttonchops.
The
most valuable combat items aren't the most effective, but rather the
most entertaining to unleash. I used every toilet I came across in The
Stick of Truth, because doing so yielded feces I could fling in combat
to gross out the hobos and hall monitors I was fighting. I could have
used those turns for more effective attacks, perhaps, but watching
bullies barf every turn was too fun of a possibility to pass up. Your
choice of which buddy to invite into battle with you is similarly
balanced in favor of fun over effectiveness. Only one other character
can be in your party at any one time (Butters, Cartman, and Jimmy are
among the choices), and while your buddies all have different skills,
there's no real advantage in choosing one over another. In fact, apart
from the moments the game forces a particular party member upon you, you
could easily stick with a single buddy from beginning to end.
Tuesday, December 17, 2013
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