Nine years is a long time to wait for a proper port, even for a game as celebrated as Resident Evil 4.
Its release on the GameCube in 2005 ushered in a new era for the
franchise, as well as a different perspective and play style that its
sequels quickly inherited. Capcom capitalized on its immense success,
porting the game to multiple platforms, and the game was graciously
welcomed by the succeeding console generation on the PlayStation 3 and
Xbox 360. Though nine years is indeed a lot of time for a second PC
port, there is a reason it may be warranted. Resident Evil 4 has been
available on the PC since 2007, but its release was less than stellar
compared to its console brethren. The horror it unleashed was more on a
technical level, given the lack of mouse controls and the option to
adjust visual settings. Dubbed Resident Evil 4 Ultimate HD Edition, the
game has returned in an attempt to set past wrongs right. The game has
received substantial upgrades, and may be the best version yet released,
even if "ultimate" might not be the right word.
Resident
Evil 4 has returned to the PC with a fresh purpose. Unlike the original
port, this latest edition comes complete with a host of welcome
enhancements. The game has been adjusted for widescreen and 1080p
resolution fixed at 60 frames per second. There is also native keyboard
and mouse support with options for custom key binding, anti-aliasing, a
bevy of high-resolution textures, and greatly reduced loading times.
Resident Evil 4 HD contains the original game, complete with all prior
additional content, including the Separate Ways side campaign.
The
story of Resident Evil 4 is nearly common knowledge at this point.
Ashley Graham, the daughter of the president of the United States, has
been abducted, and series veteran Leon S. Kennedy has been dispatched to
a remote, undisclosed village in Spain to recover her. There, he
discovers that the religious cult responsible for the kidnapping has
unleashed an ancient, mind-controlling parasite called Las Plagas onto
the Spanish countryside. The game differs from its predecessors,
detaching itself from the series' staple enemies, zombies, and favoring
multifaceted foes that display cunning and a dark intelligence. As Leon
progresses, enemies grow more grotesque, shedding their humanity and
replacing it with a cold, insectoid carapace.
Leon
travels across varied and fascinating environments as he searches for
the missing Ashley. Adhering to the franchise's history of creepy
atmosphere and dark locales, Resident Evil 4 features misty forests,
rundown houses, musty caverns, a labyrinthine castle, and military
facilities. Enemy types vary greatly and include pitchfork-wielding
farmers, chanting cultists, and horrifying genetically engineered
monstrosities that can force even the most stalwart players to turn
heel. But Leon isn't alone against the infected horde. He is joined by a
cast of interesting characters, some newly met and others appearing out
of his history, teasing past romantic entanglements and bitter
rivalries. The dialogue and some later sequences get goofy at times, but
the story's somber overtones keep things intense, from the slow trek
through creeping fog, all the way to the explosive finale.
The
main attraction of Resident Evil 4 HD is the graphical upgrades, and
what Capcom has done to breathe new life into its aging thriller is
impressive, mostly. Leon and his assortment of allies and foes have
never looked shaper or better defined. The wide-screen support with
high-resolution textures running at a crisp, smooth 60 frames per second
should be enough to get even the hearts of most veteran Resident Evil 4
fans pumping with adrenaline once again. And, yes, it all performs
beautifully. Trees and shadows are imbued with realistic grace, text
featured in menus and passing notes is clean, and even the fine-stitched
lettering on Leon's alternate Raccoon City Police uniform is easily
legible. However, the new textures have an unintentionally negative side
effect.
One of the reasons behind Resident Evil 4's
launch into stardom was the game's unequivocal attention to detail.
Capcom took special care in crafting a realistic and believable world
with a gloomy ambiance. While Resident Evil 4 HD boasts high-quality
textures, they aren't universal, meaning the original textures that have
lingered since 2005 stand out more than ever, ironically making the
game feel more aged than ever. In the game, you may stumble across a
stone wall composed of realistic cracks and earthy green moss. But in
the same area, you could find a wooden box leaning up against the wall
that still retains the archaic textures, resulting in a blurry, brown
object strikingly out of place.
It
can get distracting, considering it's difficult not to notice a stark
contrast between a building and the ground it stands upon. Many of the
new skins feel too clean, scrubbing away rotten wood and rust, robbing
the game of its dingy flavor. Castle walls look sharp, and research
laboratories feel uninviting and sterile, but the caverns between them
look muddy, with textures that are warped and stretched. Texture
glitches also pop up from time to time, and measure in intensity from
flickering to, on a rare occasion, getting replaced by what appeared to
be the image designated for text, because the enemies turned black and
were covered in lettering. The game lets you switch back to original
textures if you like, but the heavy pixelation may not offer abatement.
Benefiting
from the graphical overhaul are all but one of the cutscenes during
Leon's campaign, which play out in real time. Capcom gave far less
attention to Separate Ways, which still includes low-quality full-motion
video cutscenes that look even worse due to the game's higher
resolution. There is also a grievous error that occurs following nearly
every video. As the game transitions from the clip back to gameplay,
there is a strong chance the screen will turn bright green for up to
five seconds.
This passing annoyance quickly treads into
frustrating territory. The game occasionally challenges you to complete a
quick-time event between scenes. This transition alone, which takes you
from a blurry clip, to sudden action, and onto the following clip,
oscillates with enough force to threaten whiplash. Being asked to press a
pair of buttons between the scenes comes as a jolt, and the lag
produced may decrease the amount of time allowed to complete the move,
ending in failure. In one such moment, I missed my cue and had to try
again. Except the second time, the green screen overlapped the brisk
moment of gameplay and cleared only after it was too late. To continue
my game, I had to press the appropriate buttons right as the green
screen appeared.
The
loudest complaint befalling the original port of Resident Evil 4 to the
PC was the lack of mouse support. The squirrely, nauseating
user-created aim mods that followed only exacerbated the issue. During
that time, PC users had to either get used to it or opt to play the game
using a controller. Though aiming with the mouse is finally possible,
it is far from perfect. When you're fighting at close range, the laser
sight has a chance to twitch, making fights against advancing ganados
more strenuous than necessary. At long distance, aiming a weapon's laser
pointer has a slippery, unnatural feel, making shots difficult and
unnecessarily taxing on your ammo supply. There is also a short, but
noticeable, delay between holding out the knife and being able to look
around.
Like before, your best chance is to equip
yourself with a gamepad. The most preferable choice is the Xbox 360
controller, since the game has been updated to support it; gone is the
need to memorize the cryptic numbered buttons from the old PC port,
because the game includes appropriate onscreen graphics for the device.
When you have a gamepad in hand, the controls are roughly comparable to
the GameCube experience. The camera floats behind the protagonist's
shoulder, creating a third-person view. When an enemy is spotted, the
game requires you to first hold your aim, while the camera flies down
closer, enlarging your field of vision. Combat favors strategy, offering
different ways to dispatch enemies based on the current situation.
Going gung ho and blasting away may leave you scrambling for ammunition,
and the optional knife does only so much against tougher foes later
down the line.
Tuesday, March 11, 2014
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