Dark Souls II asks this question of you at every turn,
encouraging you to press onward in spite of imminent death. And with
each death, you lose a little of your humanity and become more hollow.
Your maximum health slightly diminishes each time as well, eventually
sinking to 50 percent of its full value, and yet as each sliver of
humanity is sliced away, you heed the call to move onward. Eventually,
you overcome the obstacle that stood between you and victory--that
quartet of gargoyles swarming you on a rooftop, that arachnoid demon
plunging poisonous pincers into your flesh, that disgusting mound of
meat that defies description. You have triumphed! But your gain does not
come without sacrifice. You have sworn, you have gasped, and you have
sweated. You have forfeited your own humanity so you might collect the
souls of the damned.
Like Dark Souls and Demon's Souls
before it, Dark Souls II is not just a fantasy role-playing adventure,
but a cloud that hangs heavy over your head whenever you so much as
think about it. These modern classics developed by From Software have
rightfully earned a reputation for being brutally difficult, but their
beauty is derived not solely from difficulty, but also from dread. Dark
Souls II is not a survival horror game in the normal sense, but few
games can make you this afraid to peer around the corner, while
simultaneously curious as to what awaits you there. Death is so very
beautiful in this game, for it comes at the hands of amazing beasts and
warmongers: hulking armored knights, shimmering otherworldly invaders,
and tendrils that rise out of black pools of poison. Sure, each death
punctures your heart, but one of Dark Souls II's many gruesome pleasures
is discovering new ways to die.
The eerie blackness is front and center as you start up the
game and enter the mysterious abode in front of you. Three old crones
await you inside and ask you to customize your character and choose a
class before venturing into the unknown. Like most of Dark Souls II's
characters, these women offer vague advice and refer to events and
concepts without filling in the details. The anxiety mounts as you weave
in and out of the nearby caverns that fill you in on the basics of
movement and combat. This area may teach you the fundamentals, but it
also raises a number of questions. What are those odd voices you hear
when you stand near the bird's nest that rests on a narrow ledge? What
is the significance of the flame sconces scattered about that you are
meant to set alight? How do you survive encounters with the monstrous
ogres on the beach below that squish you like a measly bug when you draw
near?
Welcome to Drangleic, a world that is not quick to
whisper its secrets to you, in a game that trusts you to find the
answers for yourself.
This
introduction is not as soul crushing as the original Dark Souls'
opening, but that's just fine, for Dark Souls II offers you an early
taste of hope, a feeling that was quite rare in its predecessors. That
hope arrives by way of Majula, a gorgeous oasis that's as close to a
home as you will find in the game. My first glimpse of Majula was a
revelation. As I emerged from the nearby shadows, the glowing sun
blinded me, and I stood in awe of the world opening up before me.
Whenever the bleakness of Drangleic at large overwhelmed me, I was glad
to return to this hub for an emotional refresh.
Majula is
more akin to Demon's Souls' Nexus than to Dark Souls' Firelink Shrine.
It is your central hub of operations, and while it's mostly devoid of
life when you first come upon it, it slowly fills out with the vendors
you meet upon your travels, many of whom set up shop there. Your most
important contact there, however, is the cloaked woman who allows you to
level up in exchange for souls, the game's currency. But even Majula is
not immune to mystery. There's an impossibly deep hole in the ground
here, one that spells certain death if you fall into it. (Don't let it
fool you; the boards that crisscross this passage may look high enough
to provide a safe landing, but you will not survive that fall.) What's
down there? Surely something valuable must lurk down there. Or something
horrifying. You eventually make your way down, but Dark Souls II
doesn't tell you when or how that may happen.
Tuesday, February 4, 2014
Subscribe to:
Post Comments (Atom)
0 comments:
Post a Comment